resident_evil0.jpgYou can’t keep a good zombie down. Or zombie game, for that matter. was quite successful last year with their port of 4 to the Wii, and they’ve decided to try it again this time with Resident Evil Zero. If you’re unfamiliar with the title, it was the first title developed exclusively for the GameCube (assuming you don’t count the remake of part one). Folks, it’s the Street Fighter II syndrome all over again.

is one of the most notorious companies for cashing in on its titles, and no incident is more famous than Street Fighter II. After the runaway success of Street Fighter II in the arcades, issued update after update in the form of new arcade games, and eventually home console ports. It became a running gag that couldn’t count to three, except with the Mega Man series, which was seeing about ten new releases a year at the time.

Now, it appears is doing the same with the franchise. All the sequels were already ported to the GameCube originally. Are they going to add Wii remote capability to each and re-release them? This might be interesting if they were all getting remade using the 4 engine, but that doesn’t seem to be the case. Still, 2 and 3 are starting to show their age, so there is always the hope they might see graphical updates if they too get ported to the Wii.

Still, simply porting 0 to the Wii is pointless. The original GameCube release will work just fine. So, what’s new? It appears, obviously, that Wiimote control has been added, but exactly how it will work with the old style tank controls of is a bit of a mystery. Additionally, the questions of new content or enhanced visuals are also up in the air. Also unclear is whether this is a sign that is throwing support behind the Wii and whether gamers might see an original entry in the series on Nintendo’s little console that could.

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